I am excited to announce that there are some new nodes in the latest Landform update. These nodes are written in C#, and if you are interested in taking a look at the source code, I also now have a repository for Landform on GitHub. Shout out to John, over at sixtysecondrevit and creator of Rhythm and Monocle, for getting me going on these.
Most of these new nodes are focused on editing Topography, which is something that I have always wanted to do in Dynamo.
Shape edited slabs are the foundation of modeling a landscape in Revit. And while they can be a bit tedious to model and grade, here are some tips and tricks that I have found that make the process a bit easier. And because there are always new things to discover about Revit, a couple of these I learned fairly recently.