Parallax Panel Discussion Next Week

For anyone who might be interested, Parallax Team will be participating in a panel discussion next Wednesday, March 24 at 11 PT (2 ET). It is being hosted by two Dynamo user groups- Dynamaniacs of Calgary (DoC) and Dynamaniacs of Edmonton (DoE).

The topic is on the “real” benefits of adopting and using Dynamo and coding within an AEC firm. We plan to talk a bit about FOREground, which is the site/landscape tool set that we have been developing for Revit. (more images and gifs can be found on twitter: https://twitter.com/landarchBIM)

Link below to register:

https://zoom.us/webinar/register/WN_P51s5mxVSX67VBKFN64e0Q

Landform Update: New Topography Nodes

I am excited to announce that there are some new nodes in the latest Landform update. These nodes are written in C#, and if you are interested in taking a look at the source code, I also now have a repository for Landform on GitHub. Shout out to John, over at sixtysecondrevit and creator of Rhythm and Monocle, for getting me going on these.

Most of these new nodes are focused on editing Topography, which is something that I have always wanted to do in Dynamo.

Here are the six new Topo nodes:

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Update: Now with Parallax Team

I am excited to announce that I have joined Parallax Team, as a Design Technology Specialist!

At Parallax Team, I will be leading the push into more landscape and site-oriented solutions, including developing content libraries, aiding firms with implementation, and building more efficient tools and workflows.

Please reach out and say hello at LaurenSchmidt@ParallaxTeam.com.

Modeling Walls with Floors

There are several downsides to modeling walls in a more complex landscape, including:

  • Sloped walls can only be created via profile editing, which is a fairly imprecise method
    • Landscape framework of design and layout tend to want to control where these happen in plan, so doing this in profile is often counter-intuitive
  • If you have sloped walls that also curve, profile editing isn’t even an option

A solution that I commonly use for both of these issues is to use Floors.

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