Simple, Scalable Rock

All of my recent posts on scalable landscape families made me start thinking again about how scaling can be applied to rocks and boulders. Of all the landscape families out there, they are some of the trickiest to model, mostly because of their organic shape.

I have previously posted a scalable, rotatable, and editable rock, but it is admittedly a bit unstable. So this time I decided to make a more stable rock from an import and then nest it into a Planting family to make it scalable.

rock_main

Continue reading