After seeing the FamilyInstance.SetRotation node in Dynamo, I wanted to figure out how to randomly rotate elements. There are typically not many elements that you would want to rotate randomly, but it can be done to plantings to make them appear more naturalistic in renderings.
And if you are assigning a random rotation to your plantings, then it would also be useful to randomize their height (within a specified range).
I just got back from RTC Europe on Monday, and as a landscape designer I went in with the expectation that there would not be many sessions that would apply directly to the landscape. And in general, that was the case.
However, there was one very applicable session- a Topography lab taught by Joe Banks, from BVN in Brisbane, Australia. I was quite impressed with both the content and overall presentation of the class; Joe is a really funny guy and he has a fair amount of experience working with Topography. And I even learned a few things about placing and modifying Topo points…