While it can be fairly simple to model architectural water features with hard edges and geometric shapes (such as pools and fountains), natural or naturalistic water features can be much trickier to model. Typical techniques used to create In-Place families or Masses as water do not work nearly so well when applied to undulating, free-form shapes.
Topography, on the other hand, is one of the only native Revit elements that will easily create a “naturalistic” shape. In the past, I have worked with water on Topo mainly only as a Subregion, but how well would it work to create a separate Topo for the water itself?
The results were better than I expected: Continue reading